This article is about the game mechanic, you may be looking for the Max Payne 3 multiplayer burst
Bullet Time is a special power used by Max Payne, Mona Sax, and other characters of the Max Payne universe. When activated, everything around them slows down, while they can aim and fire weapons in real time. This gives characters a unique edge over enemies, especially when severely outnumbered, or when precision is required in clutch moments.
Bullet Time runs on a limited resource of "Adrenaline." The player can see how much they have left in the hourglass-shaped meter (or vertical bar in the third installment) in the bottom corner of the screen. When activated, Bullet Time instantly slows down effects in the world; character movement, sounds, debris and water effects, and most importantly bullets. The key feature of Bullet Time is allowing the player the opportunity to see incoming bullets and avoid them, as well as making precise shots even while targets are in motion.
In Max Payne, the only way to regenerate Bullet Time is through killing enemies. When Max takes out an enemy with a headshot, he will replenish a little more Bullet Time.
In Max Payne 2, Bullet Time also regenerates slowly when it is not in use. Additionally, if Max takes out several enemies at once while in Bullet Time, the hourglass will turn yellow, causing Max to move faster while simultaneously making time flow even slower. This gives Max an even larger advantage over his enemies.In Max Payne 3, Bullet Time is charged through injuring and killing enemies, with more elaborate kills reaping greater rewards. Adrenaline is also gained when Max is attacked and takes damage, and it's even possible to slowly charge up Adrenaline when attacked while hiding behind cover. When Max enters Last Man Standing, he will automatically enter Bullet Time, giving him several seconds in real time to take out an enemy to prevent his death. If Max succeeds in killing the enemy who dealt the felling shot, Max will recover, but all of his Adrenaline will be taken as consequence.
In Max Payne 2, when Max reloads in Bullet Time, he will use a stylish reloading trick by spinning around in a circle. This decreases reload time to near-zero, and allows him to dodge incoming fire. When the hourglass is yellow, the camera will follow Payne as he does it. The reloading trick is essential for weapons with a small ammo capacity such as the sawed-off shotgun, or weapons that may otherwise take a long time to reload, such as the pump-action shotgun.
Max Payne 3 multiplayer BurstEdit
- Main article: Bullet Time (burst)
When used in Max Payne 3's new multiplayer mode, Bullet Time works off of line of sight with other players. When a player enters Bullet Time anyone they see, and anyone who sees them, will incur slow-down. This also chains to anyone else on the map who happens to see another character who is slowed down. This makes it so players running around in far corners of the map away from the slow-motion gunplay do not feel the effects of Bullet Time. To escape an opponent's Bullet Time, simply shootdodge or roll behind cover to break their line of sight on you.
- Bullet Time is a registered trademark of Warner Bros, and was coined during the development of The Matrix , where it was used extensively to display slow-motion action, however, Max Payne's use of slow-motion was based upon John Woo's stylistic filming of gunplay sequences.
- The Bullet Time gauge in the first two games, as well as the Bullet Time Burst icon for Max Payne 3 is actually two pistol shelled bullets, joined together at their tips, creating an hourglass shape.
- Bullet Time will also appear in Grand Theft Auto V as Michael's (one of the protagonists) special ability.