Is Max Payne's defensive maneuver, in which he uses to of course hence the name, dodge any incoming attacks from his enemies in any of the 3 games.
When playing the first game, should the player's hour glass get depleted it would result with him doing these instead of the usual trademark bullet time dodge. In the second game even if the hour glass is depleted, it's still possible to perform bullet dodge however.
In the original Max Payne, he could easily doit fastest. This is most likely do to the fact that he was younger, being an earliest game of the 3.
In the sequel, Max Payne could do them almost just as good and just as fast (but not as accurate this time around). As said with Max Payne, this could play a role in likely due to the fact of him getting older, and him having experienced more conflict between the 2 games (after Max Payne 1 before Max Payne 2).
In the 3rd installment, Max Payne can still execute them. (as with alot of other things he had been able to do in the past) In the third game when the player executes the move, Max tends to doit on his own time (meaning if wanting to be extra successful as far as not getting hit, the player has to be really life-like strategic with it, tapping X at the right timings while running). When he does it, notably it's not as accurate as the past two games. This is most likely due to the fact that, as stated in the above earlier games, he is now older and because of age differences affects the game's own gameplay of the story.