Ingram
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- "Incredible stopping power."
- ―Max Payne 3 description.
| Ingram | |
|---|---|
| | |
| Characteristics | |
| Type | SMG |
| Effects | Low damage Rapid firing rate Automatic |
| World use | |
| Prominent users | |
The Ingram, alternatively known as the M10, is a an SMG widely used in firefights in 2001, 2003, and 2012.
Contents |
Characteristics
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The Ingram is machine pistol and can be wielded in both single and dual modes and has an extremely fast firing rate, making it ideal for taking out rooms full of enemies, especially in Bullet Time.
However, it's fast firing rate has a drawback - it'll soak up ammo like a sponge, often leaving you wondering where it all went. It's also pretty inaccurate, but this can be reduced, once again, by entering Bullet Time. The damage is not impressive: enemies can usually eat up an entire magazine before hitting the floor.
In Max Payne 3 the golden M10 parts can be located in Chapter 3 - Not exactly as planned. When all three parts of said weapon are acquired, the M10 gains an extra 15 rounds per magazine, giving a total of 45 shots before needing to reload.
Appearances
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- Max Payne
- The Blood Veins of New York
- Let the Gun do the Talking
- Fear That Gives Men Wings
- Police Brutality
- Ragna Rock
- An Empire of Evil
- The Baseball Bat
- An Offer You Can't Refuse
- With Rats and Oily Water
- Put Out My Flames With Gasoline
- Angel of Death
- Take Me to Cold Steel
- Hidden Truths
- The Deep Six
- Backstabbing Bastard
- In the Land of the Blind
- Byzantine Power Game
- Nothing to Lose
- Pain and Suffering
- Max Payne 2
- Max Payne 3 (as M10)
Gallery
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See also
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- Micro 9mm, a similar weapon in Max Payne 3.
- Max Payne weapons
- Max Payne 2 weapons
- Max Payne 3 weapons