The perspective guideline of the Max Payne wiki (MPW:PE) determines the narrative style used in the articles of the wiki. There are two different writing perspectives, one is used in the real world articles and the other creating in-universe articles.
The in-universe articles require the in-universe style of presenting information, that is describing people, events, places, weapons, etc. using the narrative perspective as if we ourselves lived in the Max Payne universe and are chronicling it. Writing in-universe is intended to give greater immersiveness for both the editor and the reader and to be more pleasant to experience. This is something different from, for example, the Wikipedia approach. In Wikipedia, Max Payne would just be described as a "fictional character" and the "protagonist of the series", but in this wiki we view and describe him as a detective, vigilante, and so on.
The introduction of articles using the in-universe perspective is reserved for the in-universe info only. As all the following sections describe the object with all known in-universe facts. However, when the "Behind the scenes" section comes, the non-universe info starts. The "Appearances" section then follows it.
With in-universe style, we use "Max Payne" or "Mona Sax" instead of "the player" or "you," the in-universe date the game is set in instead of the game title in which the event takes place in, and so on.
- Correct: Max Payne chases after Vincent Gognitti on the rooftops of New York City in 2001.
- Correct: Payne sees Lem speeding away in his car.
- Incorrect: The player chases after the Vincent Gognitti NPC on the rooftops level of Max Payne.
- Incorrect: In chapter 5, Let the Gun do the Talking, of part I of the game, you see Vladimir Lem speed away in his car.
The non-universe perspective is used in the real world articles.