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One Card Left to Play

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"We had one card left to play."
Max Payne
One Card Left To Play
Last
Max approaches the wounded Armando Becker
Vital statistics
Start Piratininga Airport Terminal
End Airport Plane ways
Prerequisites Complete
Level Chapter 14 (Part 3)
Location Piratininga Airport
Rewards End of the game.

Achievement for completion (depending on difficulty)

Progression
Previous Next
A Fat Bald Dude With A Bad Temper Game credits

One Card Left to Play is the 14th and final chapter in Max Payne 3.

Contents

PlotEdit

The mission starts as Detective Wilson De Silva drops off Max at the Piratininga Airport in downtown Sao Paulo. Max enters the airport in disguise, but UFE commando officers see through his disguise and they begin chasing him until he rides on the baggage conveyor. Max takes off his jacket,sunglasses, rolls up his sleeves and loads his gun. UFE officers are surrounding the baggage room and are ordered to kill Max but he kills all of the special forces. Max enters the office area of the airport where more UFE officers are. The officers are subsequently killed in the emerging shootout. Max then reaches to the bathroom to find painkillers and Anders Detling (appears if you find him in previous chapters). A cutscene triggers as Max emerges into a concourse as an area in the airport where the UFE special forces are evacuating all passengers in order to find Max. This leads to another massive shootout and Max quickly escapes the area. Max comes aboard a train station which the UFE are surrounding. Max kills the special forces before aboarding the train. While on the train, more soldiers shoot at Max and he quickly eliminates them. A cutscene triggers as tear gas is on the train and Max carefully escapes before it explodes as more members approaches Max and are killed. Max arrives at the station as Armando Becker and Victor Branco aboards a private jet to leave Brazil. Max finally catches them and whistles out to Becker saying he has nowhere else to go and a shootout occurs. After managing to kill Becker's army, Becker launches a grenade as Max jumps in the air. Max sucessfully detonates it, blowing Becker's left arm off. Max, blood-splattered, ruined shirt, rises up to execute the badly burned Becker as the player has a choice to shoot him or let him die. De Silva picks up Max to chase Victor's jet as he grabs Becker's grenade launcher. Max fires grenades at the remaining UFE members and into the jet's engine, subsequently crashing the plane. The two finds Victor alive, but injured. As Max is about to execute Victor but is convinced not to by De Silva. Max spares Victor but he taunts Max saying "you know I'll walk" claiming that he will face and win all the charges then walk away as a free man. Max responds by making him walk with a "limp" by breaking his leg which results Victor screams in agony. A week later, Max is in Bahia watching the news in a outside bar about Victor was hanged dead (unknown whether he was committing suicide or resulting that he was killed by other prisoners). Max then leaves the bar and is ready to move on with his life.

Boss Fight StrategyEdit

Your bullets will not be able to dent/shoot through his riot shield. Becker is dangerously armed with a Grenade Launcher and will actually not only do high damage but it can stun Max if he is caught by the blast. In order to bring down Becker, all you have to do is to kill all the officers Becker sends to kill you but be careful, he will shoot grenades at you. Be sure to enter Bullet Time and shoot the grenades that he shoots at you. Try to move from cover to cover, because some troops will try to flank you if you give them an opportunity to do that. Once you succeed killing all the UFE members, a small cutscene will show Max Payne jumping from the stairs, then it immediately switches to bullet time. As soon as bullet time was initiated, shoot the grenade that Becker fires. After that it's decision time. You can either spare or kill Becker. Either way he will die because of his wounds, even if spared and it will not take effect on the game's ending.

Character AppearancesEdit

Other AppearancesEdit

Enemy encountersEdit

  • UFE
  • Armando Becker

Video WalkthroughEdit

CollectiblesEdit

TriviaEdit

  • After meeting an Ex-cop in the bathroom. If the player re-enters the bathroom, the Ex-cop will disappear.
  • Sparing a "dis-armed'" man will earn a player a Bad Day Becker multiplayer deathmatch skin and also a secret achievement/trophy (see obtainable trophies below).
  • In the final cutscene, the Bahian bartender turns up the volume of his TV by using a remote controller. However, his TV set is an old model with a mechanial tuner and manual volume control, which is most probably made in the '70s and should not be remote-controllable unless extensively modified.

Obtainable Achievements/TrophiesEdit

YPAMTF

You Push A Man Too Far (secret)

Don't Shoot The Dis-Armed Man

5 Gamerscore / Bronze Trophy


Theroadkill

The Road Kill Behind Me

Total Everything On The Runway

10 Gamerscore / Bronze Trophy


Part3Complete

Part III Complete

Complete Part III Of The Story

20 Gamerscore / Bronze Trophy


Ach2

Feel the Payne

Story Complete [MEDIUM]

30 Gamerscore / Bronze Trophy


Ach 3

Serious Payne

Story Complete [HARD]

50 Gamerscore / Silver Trophy

                        

Ach1

Payne in the Ass

Story Complete [HARDCORE]

20 Gamerscore / Bronze Trophy


Ach 4

Maximum Payne

Story Complete [OLD SCHOOL]

80 Gamerscore / Gold Trophy

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