The Secret Finale is a special bonus chapter of Max Payne, and it is playable after the game is finished on the hardest difficulty, Dead on Arrival.
The Secret Finale begins just after the final chapter, Pain and Suffering, is completed on the third and highest difficulty setting, and no developer credits ever roll when playing on Dead on Arrival. In this final chapter, Max Payne battles against a large group of Killer Suits in Bullet Time, and can be seen as the game's final, great challenge.
The final area's environment is styled as an open, modern interior design, similar to the interior of Aesir Headquarters, and lit with a bluish glow coming from computer mainframes. In the center of the main room is two rows of desks with numerous computer consoles on them, with glass walls surrounding all of the desks.
Some starting weapons and painkillers are available for Max to collect, including Colt Commandos, Pump-action shotguns, Ingrams, Jackhammers and Molotov cocktails. However, these weapons all have too little ammunition except for the Beretta which has unlimited ammo. Additionally, an M79 grenade launcher can be found in the middle of the main room, where the glass-walled computer consoles are.
Firefight and RewardsEdit
Once Max steps into the main area, the game switches to permanent Bullet Time and he is attacked by herds of Killer Suits. If all of them are killed, Bullet Time ends and a congratulatory message is displayed. Moreover, Max then gains access to a new area behind the Killer Suits' spawning area, in which a gallery is located, composed of many behind-the-scenes photos from the production team of the game, and a spinning, holographic Remedy Entertainment logo.
This secret challenge is titled End Combat in the PlayStation 2 version and Final Battle in the Xbox version.
Complete the End Combat