Max Payne Wiki
Register
Advertisement

"Since leaving the NYPD and New York itself behind, Max has drifted from bad to worse. Double-crossed and a long way from home, Max is now trapped in a city full of violence and bloodshed, using his weapons and instincts in a desperate search for the truth and a way out."
―Synopsis
SpeakerSymbolLogo Max Payne 3 – Official Theme

Max Payne 3 is a third-person shooter video game, and the third and thus far, final title in the Max Payne series. The game was released on May 15, 2012 in North America and on May 18 in Europe, it was developed primarily by Rockstar Vancouver and was published by Rockstar Games for the PC, PlayStation 3 and Xbox 360.

It is the first game in the Max Payne series, not to be developed by Remedy Entertainment, instead by Rockstar Games

The game follows the life of protagonist Max Payne nine years after the events of the end of the previous game, as he works as a bodyguard for the wealthy Rodrigo Branco and his family, alongside his friend and fellow ex-detective, Raul Passos. The game's plot was written by Dan Houser, co-creator and writer of Rockstar's Grand Theft Auto series, Red Dead Redemption, and Bully.

Max Payne 3 received critical acclaim upon its release, holding 87/100 on Metacritic and GameRankings, with various reviewers praise the game for its dark story, improved visuals and gameplay, and the new multiplayer mode introduced in the game.

Gameplay

MP3 - Payne in a Shootout

Bullet Time will return

Max Payne 3 features an improved Bullet Time mode: more details of the game's world are presented in slow-motion[1], such as those of flying bullet casings, etc. A new bullet time variant is the "environmental bullet time" when the game speed is slowed down during certain scripted events for the player to quickly react.[1] The "bullet cam" also makes a return.[1]

A lot of in-world objects are destructible.[1]

MP3 - Shooting in a Hallway

The new cover mechanic

The game introduces a cover system similar to Grand Theft Auto IV and Red Dead Redemption, but the developers also said that it doesn't have to be used and is merely an option.[1]

MP3 - Payne with two Handguns

Dual-wielding two different weapons

Enemy character models display different injury and death animations depending on the types of weapons used against them and the parts of their bodies hit.[1]

Any two single-handed weapons can be used to dual-wield. For example, Max is able to shoot both a submachine gun and a pistol at the same time. To dual-wield, however, Max will drop any two-handed weapon in his possession to use two weapons instead. This makes dual-wielding a gambit at some points, as Max's two-handed weapon could prove more useful later on. A simple strategy is to use your two-handed weapon primarily, and once it is empty, switch to dual-wielding.

The physics of shootdodging are improved with Payne reacting to the environment and falling on the ground more realistically.[2]

New to the series is Max's ability to go into Last Man Standing. Last Man Standing is the new mechanic where, upon having his health drained, with both ammo and at least one bottle of Painkillers left, Max will automatically go into Bullet Time (even if the bullet time meter is empty). If successful in killing the attacker, Max automatically consumes a painkiller then continues to soldier on with an empty bullet time meter.

Caution

A major caveat of shootdodging is when Max has to get up from laying on the ground which he can still aim and fire his weapon but there is a significant duration which he won't be able to fire his weapons with ease and be vulnerable. So if he simply jumps to the middle of a room that is flanked by enemies from multiple directions, he'll be caught in a cross fire within a second. If Max can/cannot dispatch all of his enemies in his immediate line of sight in mid air he now has the option to continue to lay on the ground from his shootdodge and continue shooting. In the third game, shootdodging is highly recommended to be planned ahead either by jumping towards a spot behind a cover or be used to take down the last few remaining enemies in his area within his line of sight that will end in a cinematic kill-cam along with a shootdodge.

Max Payne 3 has checkpoint-based saving and does not feature quick-saves.

Story

Setting

The story of the game was stated to be set 12 years after the previous installment[1], but was later revealed to be changed to take place 9 years after Max Payne 2 in 2012 in a later interview with Rockstar.[2]

Max Payne 3 Screenshot 6

The favelas of São Paulo

The location of the narrative is São Paulo, Brazil, and features the shantytowns, known as favelas, as well as the affluent neighborhoods, port, bus station, and a football stadium, amongst others.

The films Cidade de Deus and Tropa de Elite were cited as inspirations for the setting of the game. [1]

Max Payne 3 is set in the Max Payne universe of the first two videogame installments and is not in any way connected with the film, which had its own universe.[1]

Plot

"We're starting a new chapter of Max's life with this game. This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever. We experience the downward spiral of his life after the events of Max Payne 2 and witness his last chance for salvation."
Sam Houser

Years after killing Vladimir Lem, Max Payne has retired from the NYPD, after consorting with a known criminal (Mona Sax). At this point he has moved to Hoboken, New Jersey and has developed an addiction to alcohol and painkillers. Max gets into a confrontation at a bar with Anthony DeMarco Jr., the son of a local mob boss, and Max's former police academy acquaintance Raul Passos interjects, hoping to recruit Max for a private security job in South America. Max initially resists, but after he kills Anthony Jr. in a shootout and narrowly escapes Hoboken, he agrees to accompany Passos to Brazil.

Max and Passos work for the wealthy Branco family in São Paulo, made up of three brothers: the businessman Rodrigo, the politician Victor, and the partying Marcelo. During a party held in Rodrigo's penthouse, Rodrigo and his wife Fabiana are kidnapped by a street gang called the Comando Sombra, but are quickly saved by Max. Fabiana, her sister (and Passos' lover) Giovanna, and Marcelo are later targeted at a nightclub by the same gang, who are successful in kidnapping Fabiana, but failed with Giovanna and Marcelo. Max and Passos bring ransom money to the gang at a soccer stadium, but the deal is ambushed by an outlaw right-wing paramilitary group known as Crachá Preto, who steal the money. Max and Passos decide to raid a Comando Sombra base to save Fabiana after hearing about it from a CS member, but the gang escapes with her.

Max and Passos then return to the Brancos to discuss the situation with them and Armando Becker, the head of a special police unit known as Unidade de Forcas Especiais (UFE). Once everyone except Rodrigo and Max leave, the Crachá Preto raids the building. As Max goes to help get the security system back online and clears the building, an unknown assassin breaks into Rodrigo's secured office and assassinates him. Once Max made his way back to Rodrigo's office and finds his body, he discovers an armed bomb under the desk and quickly tries to make his escape, but was caught in the ensuing explosion, and survived. As he is trying to find a way out of the burning building, it becomes increasing obvious that someone had planted numerous bombs throught the building beforehand. Upon escape, he finds a dying member of the Crachá Preto and questions him before his death, learning that Fabiana is in the São Paulo favela, Nova Esperança and that Max was the true target of the raid, not Rodrigo.

Blaming himself for everything that happened to the Brancos, Max chooses to abstain from alcohol and shaves his head to disguise himself for another rescue attempt on Fabiana. Upon arriving in the Favela, Max is later informed by local detective Wilson Da Silva that Crachá Preto had nefarious links with Rodrigo, whom he hired to clear the villages on a piece of land he wished to turn into a retail development. Da Silva explains he thinks the UFE and Victor are all connected to Max's predicament. He also reveals Fabiana's location.

Max then fights his way up to Fabiana and discovers Marcelo and Giovanna being held there as well for trying to pay the ransom for Fabiana themselves. Comando Sombra's leader Serrano executes Fabiana and escapes with Giovanna and Marcelo. As Max gives chase, the UFE raid the favela, killing dozens of innocent people in the process. He then witnesses the Crachá Preto and the UFE exchanging money for those who were arrested in the raids for an unknown reason. Max finds Marcelo and Giovanna in the hands of the Crachá Preto's second-in-command Milo Rego, who burns Marcelo to death in a gang-like ritual manner so the UFE can have an excuse to raid. Max counters by killing Rego and saves Giovanna. They then fight their way through the city and await to be extracted by Passos via helicopter. Upon his arrival, groups of the Crachá Preto arrive to kill them and Max is forced to defend them. Once the threat is over, Passos flees with Giovanna and leaves Max behind, who is then picked up by Da Silva.

Max and Da Silva arrive in a parking lot and discuss their situation. Silva reveals to Max that Passos isn't who he seems to be and asks him what he and Passos where doing in Panama months earlier. A flashback then shows Max and Passos in the Panama Canal protecting Marcelo at a yacht party that is raided by guerrilla pirates. Max finds them trying to gain access to a hidden stash within the boat and is unsure what the contents were, but it is clear that it is no longer there. He later found Marcelo and Passos trying to drive away with the unknown cargo. It hits Max that he was recruited by Passos to be the "fall guy" for whatever illicit activity the Brancos were involved in.

Da Silva informs Max about a rundown hotel where the Crachá Preto and the Comando Sombra are seen entering, yet very few leave. Max discovers it is the base for a black market organ smuggling ring and corrupt UFE officers were being paid to transport arrested individuals for organ harvesting. Max finds Serrano as one of the victims and spares him for retribution against the latter's tormentors. Max sets explosives to destroy the entire complex and confronts the Crachá Preto leader Álvaro Neves and his remaining thugs on the roof, where after condemning him, Max blows the charges and fights the remaining CP members until he is knocked down by the building’s collapse, and Passos manages to kill Neves before he shoots Max. Max then curses him and says that he and Victor were planning to set him up for a fall while operating the organ scandal, yet discovers Passos was unaware of the plan to set him up, nor of the scandal, but rather, he was brought into a plan by Victor and Marcelo to get Rodrigo to give up the family money. After some arguing, the two take Neves’ helicopter and escape the collapsing complex in the nick of time. He forgives Passos, who leaves Saõ Paulo with a pregnant Giovanna, asking Max to get over his past and move on.

Da Silva concludes that Becker and Victor are behind everything and asks Max to handle it, as there is too much corruption for Da Silva to stop them legally. Max battles his way through the UFE building, discovering that Becker's UFE unit and his right-hand man, Bachmeyer are the perpetrators for Rodrigo's assassination. Max kills Bachmeyer to avenge Rodrigo, and confronts Becker in his office, even coming close to killing him before he is stopped by Victor. Victor explains to Max that he wanted more money from his brother for his political campaign: he told the Crachá Preto to ambush the money exchange at the stadium, which went toward funding the organ harvesting ring, the profits of which helped fund his campaign. Max then attempts to attack Victor, but is incapacitated by Becker, which then, they flee the building.

Victor and Becker escape to the airport with Max in pursuit, fighting through the airport and killing the UFE units in his path. As the two are about to take off, Max catches up and a firefight ensures. As Becker tries to kill Max, he is dismembered and severely burned from an explosion from a grenade launcher and is either executed or left to die. In the meantime, with Da Silva's help, Max uses Becker’s grenade launcher and heads down the runway to stop the jet from taking off. He succeeds and as Max is about to execute Victor, Da Silva persuades him to spare the man so he suffer in prison. Victor then states that he'll walk, prompting Max to break his leg stating he'll walk with a limp.

A week later, Max watches the news on a beach in Bahia, reporting that the UFE have been disbanded indefinitely due to their ties to the organ harvesting ring, while Victor has either committed suicide or was forcefully hanged in his cell due to the scandal. The last shot of the game is Max enjoying his vacation on the beach and ready to move on with his life.

Reception

Main article: User blog:Soldierscuzzy/Max Payne 3 Review Roundup


Max Payne 3 has received critical acclaim, praised for its improved gameplay and advanced graphics. A number of reviews were critical of the sharp departure in tone and style that defined the original games, developed by Remedy. Aggregating review websites GameRankings and Metacritic rated the PlayStation 3 version 86.44% and 87/100, PC version 85.36% and 87/100 and the Xbox 360 version 84.91% and 86/100, which considered "Generally favorable" on Metacritic, while according to GameRankings, the game is ranked 19th out all 2012 games, and 943rd overall.

1Up.com gave Max Payne 3 a score of -A, stating "Anyone who's played their share of Rockstar games knows that the studio has never been one to be shy about the works of art that influence them. Without the films of Martin Scorsese, Grand Theft Auto would not exist in its current state. Without the contributions that Sergio Leone made to the western genre, Red Dead Redemption would've never been able to ride off into the sunset of gaming history. In this respect, sitting down with a Rockstar title is akin to taking a lesson from a team of true pop-culture historians, and Max Payne 3 does not disappoint in leading us on a journey through genre film and literature past."

The Guardian gave the game a perfect score of 5 stars, saying that the game is "A masterpiece of underworld carnality, depravity and violence." GamesRadar gave the game a perfect score of 10/10 and stated "Between its pacing, its presentation, and its excellent gunplay, Max Payne 3 has raised the bar for other action games to follow. Welcome back." G4 gave the game a perfect score of 5 stars, saying "Max Payne 3 is an action lover’s wet dream that also happens to employ some of the slickest direction and transitional trickery this side of a David Fincher box set. Lock and load. It’s bullet time...time." The American version of the PlayStation Magazine gave it a perfect score, saying "A beautifully told, smartly paced, and relentlessly addictive shooter."

Game Informer gave the game 9.25/10, stating "As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max's inner turmoil." IGN gave the game 9/10, and stated "It touches on the disparity between rich and poor, and how resentment and desperation can fester in the slums and the penthouses alike", earning the title "Amazing". Destructoid also gave the game a 9/10, stating "Packed with fast action, brutal violence, and a striking cinematic style, all of the stops have been pulled out to make this the most exciting entry in the series to date." Polygon gave the game 9/10 too, stating "It is uncompromisingly excellent, with a sense of focus that has secured Max Payne's legacy once again." Gamereactor also gave a 9/10, while GameSpy gave is 4.5 stars, which is also 9/10. GamesTM, PlayStation Official Magazine and Official Xbox Magazine UK all gave the game 8/10. Giant Bomb gave the game 4 of 5 stars.

Despite various positive reviewers, a few were less-favorable towards the game; GameTrailers gave it 7.6/10, citing issues with the narrative structure, difficulty and minor gameplay bugs, but praising the multiplayer mode. Edge gave the game 7/10, stating "Max Payne 3 might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can’t change the fact that this is a surprisingly conservative game from Rockstar." Eurogamer also gave the game 7/10, stating "All the same, you can't escape the feeling that Rockstar just isn't as good at a pure third-person shooter as it is with the open worlds of Grand Theft Auto or Red Dead Redemption, and in this linear context it's much harder to put up with its usual missteps in mechanics and difficulty." On the other hand, the Italian version of the website gave the game a 9/10, saying "Max Payne 3 is therefore yet another demonstration of the ability of Rockstar to have the resources and talent needed to achieve their ambitious aims. Only due to this force can take over a license as delicate as that of Max Payne and able to regenerate, while imposing its vision of video games. All this without affecting the quality of experience at all, you can count on a campaign of intense and spectacular, as well as a fun and complete multiplayer component."

Comics

Main article: Max Payne 3 comics


Rockstar Games's Dan Houser and Remedy Entertainment's Sam Lake with help from Marvel Custom Solutions released before and after Max Payne 3's release a three-part comic series. This tie-in comic series serves as a bridge between Max Payne 2: The Fall of Max Payne and Max Payne 3, and explores Max' life during the nine year-period of the two games.

Style

The sunny Brazil is a departure from the bleak black and white film noir theme of the first two games, but Rockstar believed Max Payne 3 would retain the noir feel without these elements or the dark color palette, and feel more "contemporary." [1]

Most of the levels are placed around either in derelict areas or organized but darkly lit areas of Brazil to maintain the ominious tone of film noir. Max often analogizes his journey into deeper levels of hell which he has continued to do since the first game.

The graphic novel element of story presentation is changed. Now, the still images of the comic blocks are animated with in-game rendered footage, creating a "motion comic book."[2]

Max Payne's narration also makes a return.[2]

Chapters

Main article: Category:Max Payne 3 Chapters


Game engine

The game uses the RAGE engine and the NaturalMotion Euphoria animation technology, also used in Grand Theft Auto IV and Red Dead Redemption.[1]

Soundtrack

Main article: Max Payne 3 Soundtrack
MP3 Soundtrack

Artists such as the American rock band HEALTH, and the Brazilian rapper Emicida composed the soundtrack for Max Payne 3. The band and the Brazilian artist recorded exclusive songs just for the game. Health also created the game's score.[3]

Brazilian composer Pedro Bromfman, who worked on the soundtrack of the Tropa de Elite film, signed up for scoring some Max Payne 3 tracks as well. Reportedly, Rockstar contacted him after they saw the mentioned José Padilha's film.[4]

The soundtrack of Max Payne 3 is included in the game's special edition package (see below).

Features

Arcade mode

Max Payne 3 has two arcade modes. These are the returning New York Minute and the new Score Attack.

Grinds

Main article: Single Player Grinds

Max Payne 3 contains challenges similar to those in Red Dead Redemption known as "Grinds" fully completing all of these grinds grants the player with the "All Of The Above" Trophy/Achievement.

Collectibles

Max Payne 3's single player campaign contains various collectables which are distributed throughout it's many Chapters. There are two types of collectibles available in single player, these being Clues and Golden Guns (only available in story mode).

Multiplayer

Main article: Max Payne 3 Multiplayer


"Max Payne 3 introduces an explosive and innovative multiplayer experience, bringing Max Payne's signature Shootdodge™ and Bullet Time® gameplay features along with a range of new and expanded special abilities into the arena of competitive online multiplayer."
―Official website

Max Payne 3 is the first game in the series to feature Multiplayer, a novelty in Max Payne games.The various Multiplayer modes feature maps that "dynamically alter during play" as well as mode progression for all players in a match. A reward and leveling system is also included, along with "persistent clans and multiple strategic load-out options."

Development history

Franchise license and release date

In 2002, Remedy, the original creators of the Max Payne franchise sold all rights of the games to Take-Two Interactive. In 2004, Take-Two's then CEO Jeffrey Lapin confirmed that Max Payne 3 was coming.[2] After this followed years of no new information and new Take-Two CEOs, raising questions about the game being in development at all. Eventually, in 2009, Rockstar Games announced that Max Payne 3 was coming in the winter of 2009. The release date of the game was pushed back several times: on September 8th, the set announced date was March 2012,[5] but, lastly, the latest official info put it on May 15, 2012 for the Xbox 360 and PlayStation3 in North America and May 18, 2012 in Europe. The PC version was launched on May 29th, 2012 in North America and June 1st, 2012 in Europe.[6]

Research

Rockstar sent more than 10 developers to São Paulo to photograph its locales and collect the "vibe" of the city. The architecture of favelas and their buildings was researched; other "compelling" locations of the city were also explored. 3D scans of "hundreds" of local people were performed to create more authentic character models.[1]

Considering a new voice actor

For a time, the developers considered hiring a new actor to replace James McCaffrey and portray an older Max Payne.[1] However, in May of 2010, McCaffrey was announced to return to the series to both voice Payne and portray him with motion capture.[2]

Development studio co-operation

Although initially Max Payne 3 was announced as solely a Rockstar Vancouver production, it has been revealed that multiple Rockstar studios are co-operating to aid in the creation of the title. The studios include Rockstar's Toronto, New England and London branches.[2]

Detrimental legacy of the 2008 Max Payne film

Speaking about the infamous Max Payne film, Rockstar's vice president of development Jeronimo Barrera revealed his studio does not consider the movie's notoriety will hinder the sale of their newest game. He provided the Mario franchise as an example of fans enjoying new video games long after a failed motion picture attempt.[1]

Promotional campaign

Start

The official website of Max Payne 3 was launched in 2009 and for a considerable time contained solely one piece of artwork: the bearded and bald protagonist. Subsequent updates with batches of screenshots followed, and Rockstar gave interviews to Game Informer[1] and Edge[2] magazines revealing more details about the setting and direction of the game. In September of 2011, after the last L.A. Noire downloadable content packs had been released, the Rockstar Games promotional engine shifted to Max Payne 3 as their next big upcoming release. The new campaign began with the first official game trailer premiering on the 14th of September.[5]

Throughout the promotional period, Rockstar would launch screenshot and wallpaper updates, present interviews given to gaming websites or post articles about the research done for the production.

A "pop-up" edition of the first trailer with developer's notes commentary was released on the 22nd of September[7] and followed up with a short fan Q&A on October 5th.[8] The studio invited various gaming journalists to their New York City office and showed them a few levels of Max Payne 3, and favorable impressions of the reporters hit their respective sites soon after.[9] The game was also on display in the New York City Comic Con on October 14-16.[10]

Design and Technology videos

On November 17th, 2011, Rockstar debuted a 5-part Design and Technology video series displaying the development choices taken and game mechanics developed for the upcoming game. The first part - "Creating a Cutting Edge Action-Shooter" - overviewed Max Payne 3 targeting, character movement, artificial intelligence and Bullet Time systems.[11] The second episode, named "Targeting and Weapons," came out January 18th and the third, "Visual Effects and Cinematics" - on the 16th of March.[12][13]

Special edition announced

November 21st, 2011, saw the announcement of the Max Payne 3 limited special edition, while pre-order bonuses were revealed a day later (see below for details).[14][15]

"Your Likeness as a Max Payne 3 Multiplayer Character"

Max Payne 3 Twitter Contest

The Twitter contest advertisement

On December 16th, Rockstar offered the Max Payne fans the opportunity to participate in a Twitter contest for a chance to have the likeness of their faces featured in Max Payne 3 as multiplayer characters. 8 spots were up for grabs during 4 weeks, as those interested and eligible tweeted using the "MaxPayne3" hashtag.[16] The following were the announced winners: two women from America and six men from Australia, Canada, Brazil, Germany, Japan and the UK.[17][18]

New website

On the 2nd of February, 2012, the updated and redesigned Max Payne 3 official website was unveiled. Among its new features are the detailed reviews of the weapons of the game as well as gangs and characters from the storyline.[19]

Trailer #2

The second trailer for the game came out on February 16th, 2012.[20]

Cemetery map tombstones

In March, special sweepstakes were announced where entrants were able to win an opportunity to have their real names engraved on in-game tombstones located in the Cemetery multiplayer map.[21] 6 winners were chosen.

"Follow Max Payne's Trail"

MP3 Follow Max Payne's Trail Sweepstakes

March 13th, the "Follow Max Payne's Trail" sweepstakes were unveiled, offering by far the most expensive and grandiose prizes. One winner would win: A trip for two to New York City and later São Paulo, luxury hotel stays, the opportunity to play Max Payne 3 at Rockstar's NYC base, VIP tickets to São Paulo's Sónar music and art festival, and a custom-made Max Payne 3-themed Xbox 360 console. However, as in most Rockstar lotteries, only residents from a few select countries were eligible to participate. The victor was chosen April 6th.[22]

Comics

Rockstar started releasing free downloadable Max Payne 3 comics, which were partly written by Remedy's Sam Lake, aimed at connecting the storylines of the first two games to Max Payne 3.

End

The promotional campaign followed with setting up advertisements in bus stops, creating murals on some buildings, decorating a NASCAR car, announcing the multiplayer crews and the opening of their creation. The final launch trailer was released May 10th, 5 days before the console debut of the game.

PC version

The PC version of Max Payne 3 came with improved graphics compared to the console versions, and, according to Rockstar, was not a "console port", implying a separate codebase from the PS3 and Xbox releases. The RAGE engine as used by the game added support for DirectX 11 features including tessellation. "A higher frame rate, greater visual fidelity, precision mouse and keyboard controls, a full suite of customisable visual and control settings, and optional 3D functionality for an even greater sense of immersion" are also amongst the advertised features. [23]

The PC version was released two weeks later than the console editions.[24]

System specifications

Operating System:

  • Windows 7 32/64bit Service Pack 1
  • Windows Vista 32/64bit Service Pack 2
  • Windows XP 32/64bit Service Pack 3

Processor:

  • Intel Dual Core 2.4 GHZ - i7 2600S 2.8GHz
  • AMD Dual Core 2.6 GHZ - FX 6100 6 core 3.3GHz

RAM:

  • 2GB - 4GB

Video Card:

  • NVIDIA® 8600 GT 512MB VRAM – NVIDIA® GeForce® GTX 480 1.5GB VRAM
  • Radeon HD 3400 512MB VRAM - Radeon HD 5870 1GB VRAM

Sound Card:

  • 100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live

HDD Space:

  • 35 GB

PC screenshots

Special Edition

Max Payne 3 Special Edition

The contents of the special edition

On November 21st, the special edition of Max Payne 3 was unveiled. Coming in limited numbers and available for pre-order only, in addition to the videogame, it will include: a statue of Max Payne in a gray suit wielding dual pistols, art prints "depicting some of Max's inner demons and vices," the original soundtrack, a bullet key chain, and digital additions to the multiplayer, such as the 8 character Classic Character Pack (including Mona Sax, Vladimir Lem and Max Payne 2-appearance Payne) and the Disorderly Conduct weapons pack (Molotov Cocktail, Hammerhead auto shotgun, and G9 Grenade Launcher).[14] Originally, the package was to be available for sale only until April 2nd, 2012,[25] but the period was extended up until the launch of the game.[26] This content can now be downloaded for 160 Microsoft Points on Xbox LIVE and $2 on PlayStation Network and PC. For Rockstar Pass holders, this content is free of charge via the in-game marketplace options.

Pre-order bonuses

Following the popular trend seen with other new game releases, buyers who pre-order Max Payne 3 will receive exclusive goods. The first announced bonus was the Cemetery multiplayer map.[15] Other revealed bonuses include the Silent Killer multiplayer loadout pack and the first paid multiplayer DLC of the game for free.[27] Pre-ordering from the British-based merchant Zavvi.com, customers will receive a unique bullet-style pen.[28] Amazon.com offers the Deadly Force multiplayer burst as a bonus, while some Canadian and South African retailers add a real physical U.F.E. patch to the pre-order of the game.[29][30][31] The next announced pre-order incentive was the Pill Bottle loadout item.[32] Toys R Us offers the highly sought-after multiplayer character skin - the Max Payne-appearance Max Payne (which is not even included in the Classic Character Pack).[33]

Downloadable Content (DLC)

Rockstar announced Max Payne 3 downloadable content (DLC) packages before the main game was shipped. There has been 7 DLC's  announced in total originally to be coming to Max Payne 3 from July 2012 to February 2013. Those 7 DLC's, however, have been reduced to a total of 5 DLC's, with two of them being merged together in order to create one full DLC.

As with L.A. Noire, Max Payne 3 also offers players a Rockstar Pass available for download which allows acquisition of all 5 DLC's for a price reduction of 35% (as opposed to buying all individually). The Rockstar Pass costs $14.99/£11.99 across PlayStation 3, Xbox 360 and PC.

Most of the DLCs are multiplayer expansions, with one being a mode expansion pack and the rest simple map additions for the game. Another being a co-op expansion.

On April 19 2021, Rockstar made all DLC free for current and future owners of Max Payne 3 on PC.

Announced/Available DLC

Local Justice (July 3rd, 2012)

LocalJustice

The official artwork for Local Justice DLC

Includes the Police Precinct map for Gang Wars, Deathmatch, Team Deathmatch, and Payne Killer multiplayer modes. The pack will also feature two additional maps for Deathmatch, Team Deathmatch, and Payne Killer, new precinct-themed multiplayer avatar items, multiplayer challenges, and more.




Disorganized Crime (August 28th, 2012)

DisorganizedCrime

The official artwork for Disorganized Crime DLC

Includes the new Hoboken Rooftops multiplayer map. This pack also includes several new modifiers for Score Attack in Arcade Mode including Explosive Rounds where all your bullets detonate on impact, Lone Wolf AI for much more aggressive enemies and Headshots Only where the only way to kill your enemies is with a bullet in the head.



Hostage Negotiation (October 30th, 2012)

HostageNegotiation

The official artwork for Hostage Negotiation DLC

The Hostage Negotiation Pack includes four new multiplayer maps specifically designed for intense online action plus new items and weapons as well an entirely new avatar faction.





Painful Memories (December 4th, 2012)

PainfulMemoriesDLC

The official artwork for Painful Memories DLC

Painful Memories Pack includes two new factions, two new assault rifles, three new mulitplayer items and four new multiplayer maps, including Roscoe Street Subway from Max Payne.





Deathmatch Made In Heaven (January 22nd, 2013)

Actual 1355764171

The official artwork for Deathmatch Made In Heaven DLC

Deathmatch Made In Heaven Pack includes four new multiplayer modes (including a classic Max Payne Dead Man Walking co-op mode), a single player arcade Challenge, five new multiplayer weapons, five new multiplayer items, bursts and more.




Others


Originally Rockstar had stated that they would be releasing 6 seperate DLC packs over the Summer and Fall of 2012 (not including the Local Justice pack), however in a Newswire article posted on 31st July 2012, along with announcing the release of the Disorganized Crime pack they stated that they will be consolidating the content from the remaining five packs into three larger packs, with the content from the previously announced New York Minute Co-Op Pack and the Trickle Down Economics Map Pack now spread across these upcoming releases.

They state that the Co-Op content originally planned for the New York Minute Pack has been integrated into the Deathmatch Made In Heaven Pack, so it can be assumed that the content of the Trickle Down Economics pack has been integrated into either the Hostage Negotiation pack or the Painful Memories pack.

Gallery

Videos

See also

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 July 2009 issue of Game Informer
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 EDGE, "A Man Called Payne", May 2011
  3. "First Max Payne 3 Soundtrack Details: HEALTH Crafting the Game's Original Score" on the official Max Payne 3 website. Retrieved March 31st, 2012.
  4. "Pedro Bromfman The Music Man Behind Max Payne 3" on the Rockstar Network. Retrieved March 31st, 2012.
  5. 5.0 5.1 "Max Payne 3 Coming March 2012" at Rockstar Newswire Retrieved September 24, 2011
  6. "Max Payne 3 Coming to Xbox 360, PlayStation 3 and PC this May" at Rockstar Newswire Retrieved January 17, 2012
  7. "Watch the Official Pop-Up Edition of the First Max Payne 3 Trailer" on the Rockstar Newswire Retrieved October 16, 2011
  8. "Asked & Answered: Max Payne 3, L.A. Noire, Red Dead and More" on the Rockstar Newswire Retrieved October 16, 2011
  9. ""Max Payne Is Back": Read the First Max Payne 3 Previews from IGN, Kotaku, and More" on the Rockstar Newswire Retrieved October 16, 2011
  10. "Check out Max Payne 3 and Grand Theft Auto III: 10th Anniversary Edition at the New York Comic Con This Weekend" on the Rockstar Newswire Retrieved October 16, 2011
  11. "Watch the Max Payne 3 Design and Technology Series Video" on the Rockstar Newswire Retrieved November 18, 2011
  12. "Watch the New Max Payne 3 Design and Technology Series Video: Targeting and Weapons" on the Rockstar Newswire Retrieved January 18, 2012
  13. "Watch the New Max Payne 3 Design and Technology Series Video: “Visual Effects and Cinematics”" on the Rockstar Newswire Retrieved March 29, 2012
  14. 14.0 14.1 "Announcing the Max Payne 3 Special Edition" on the Rockstar Newswire Retrieved November 21, 2011
  15. 15.0 15.1 "Pre-Order Max Payne 3 from GameStop and Get Early Access to the Cemetery Multiplayer Map" on the Rockstar Newswire Retrieved November 22, 2011
  16. "Your Likeness as a Max Payne 3 Multiplayer Character" on the Rockstar Newswire Retrieved January 17, 2012
  17. "First Four Multiplayer Faces Have Been Selected in the #MaxPayne3 Casting Event" on the Rockstar Newswire Retrieved January 17, 2012
  18. "The Final Four Faces Chosen in our #MaxPayne3 Multiplayer Gang Casting Event via Twitter" on the Rockstar Newswire Retrieved January 24, 2012
  19. "Max Payne 3 Official Site Launch Featuring the 608 Bull Revolver Feature & Video, Comando Sombra Gang File, Exclusive New Screens & More" on the Rockstar Newswire. Retrieved February 4th, 2012
  20. "Watch MAX PAYNE 3: Official Trailer #2" on the Rockstar Newswire. Retrieved February 16th, 2012
  21. "Reserve Your Own Plot in Max Payne 3's Cemetery Multiplayer Map via GameStop" on the official Max Payne 3 website. Retrieved April 1st, 2012.
  22. "Announcing the Max Payne 3: New York to São Paulo Sweepstakes" on the official Max Payne 3 website. Retrieved April 1st, 2012.
  23. "Max Payne 3 PC supports DirectX 11, 3D" on Eurogamer. Retrieved March 31st, 2012.
  24. "First Screenshots from the PC Version of Max Payne 3" at Rockstar Newswire Retrieved February 24, 2011
  25. "Max Payne 3 Special Edition Pre-Order Deadline Extended to April 2nd" at Rockstar Newswire Retrieved January 17, 2012
  26. "Max Payne 3 Special Edition Available for Pre-Order till Launch" on the official website Retrieved April 5th, 2012
  27. "Max Payne 3 Pre-Order Exclusive Bonuses for Europe and Australia" at Rockstar Newswire Retrieved January 17th, 2012
  28. "Max Payne 3 Pre-Order Bonuses Surface from Zavvi & Tesco Entertainment" on the R* Network Retrieved February 4th, 2012
  29. Max Payne 3 pre-order on Amazon.com. Retrieved March 10th, 2012.
  30. "Lots of Deals Happening At Midnight For Mass Effect 3 Launch At EB Games/ Gamestop Canada" at Trendygamers.com. Retrieved March 20th, 2012.
  31. "Max Payne 3 | South African Pre-order Incentives Revealed" on Zombiegamer. Retrieved March 20th, 2012.
  32. "Pre-Order Max Payne 3 from Select Retailers by April 15th and Get Early Access to the Pill Bottle Loadout Item" on the official Max Payne 3 website. Retrieved March 27th, 2012.
  33. [Max Payne 3 at Toys R Us]. Retrieved May 13th, 2012.

External links

Advertisement